Btw my lib is using UDP, so people will be able to pick their favorite thing
You can do whatever you feel like doing .
Quote: The main point for me would be the ability to send variable-arrays and strings to specific clients in the list, or all of them. And infos, wich packets where droped/late.
This will surely be possible But I don't know if I could do the packets thing. But you never know .
Quote: If you could also implement the feature to start a number of client-server conections paralel, it would be a nice method to create a multi-server system, where some servers are clients of a main-server.
By this, do you mean have a single computer be a main server, whereas you would host a game that actually just connects you to a different port of the main server? Because honestly I really don't know what you mean.