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Re: Online Dll in the Works
[Re: Damocles]
#75900
05/29/06 18:25
05/29/06 18:25
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Joined: Sep 2005
Posts: 514 USA
Gho5tFac3K1llah
OP
Developer
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OP
Developer
Joined: Sep 2005
Posts: 514
USA
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Quote:
Heh this thread puts my thread ( http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/658627/an/0/page/0#Post658627 ) in totaly useless perspective. If you can contribute network plugin without having problems like i do described in above thread, I should probably do it also?
Btw my lib is using UDP, so people will be able to pick their favorite thing 
You can do whatever you feel like doing .
Quote:
The main point for me would be the ability to send variable-arrays and strings to specific clients in the list, or all of them. And infos, wich packets where droped/late.
This will surely be possible But I don't know if I could do the packets thing. But you never know .
Quote:
If you could also implement the feature to start a number of client-server conections paralel, it would be a nice method to create a multi-server system, where some servers are clients of a main-server.
By this, do you mean have a single computer be a main server, whereas you would host a game that actually just connects you to a different port of the main server? Because honestly I really don't know what you mean.
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