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curved walls #75929
05/29/06 03:20
05/29/06 03:20
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
instead of having a hallway with corners everywhere, is there a way i can make the corners into curves.
any help?

Re: curved walls [Re: jermaine] #75930
05/29/06 03:33
05/29/06 03:33
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
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Joined: May 2005
Posts: 819
U.S.
Yes , u can do anything u want , it's all up to the imagination , if u want curvs instead of corners then u have to make the curve by placing a couple of blocks next to each other to form a curve , there's really no special secret or way to do this other than the one common sense should dictate to u , though if what ur looking for is a way to do it by clicking a button or a diff way of hollowing a block in wed then the answer is there isnt , u have to manually do it , though u CAN make a group of the curved surface and just copy and paste it where u need more curves , so u dont have to manually make each one , it isnt too hard once implemented.

Re: curved walls [Re: jermaine] #75931
05/29/06 05:59
05/29/06 05:59
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Curves are best done in MED as models. Using my high-precision circle and sphere tutorial, you can learn just how to make such curves.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: curved walls [Re: ulillillia] #75932
05/29/06 07:42
05/29/06 07:42
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
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Joined: May 2005
Posts: 819
U.S.
yeah , there's also a tool u can buy which will do them for you , arch something , should be in the gamestudio link or download page , dont remember which , suppossed to be good.

Re: curved walls [Re: Why_Do_I_Die] #75933
05/29/06 17:39
05/29/06 17:39
Joined: Apr 2006
Posts: 265
V
vartan_s Offline
Member
vartan_s  Offline
Member
V

Joined: Apr 2006
Posts: 265
I don't know about you people, but here's what I do. If you have primitives, you can add a cylinder (choose how many sides) You can then choose the height width and depth you want. If you want a corner, make a block, and cut bits of the cylinder off with edit >> csg subtract. Do this all until you get what you want then hollow it and you have your curved wall!

Re: curved walls [Re: vartan_s] #75934
05/29/06 17:57
05/29/06 17:57
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
yeah. and so many small overlapping boxes... and your portal count explodes. fine.

seriously, there has been a very nice tut (by Dan, i think) about curved surfaces emulation in WED, but i cant find it any more. sorry

Re: curved walls [Re: broozar] #75935
05/29/06 18:06
05/29/06 18:06
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
thanks for all the replies

Re: curved walls [Re: jermaine] #75936
05/29/06 18:12
05/29/06 18:12
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875


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