Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by vicknick. 06/13/24 08:51
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (RealSerious3D, AndrewAMD, BrainSailor, 1 invisible), 1,233 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19059 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 3 1 2 3
platform #75984
05/29/06 16:58
05/29/06 16:58
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
ok everyone sorry for asking so many questions.

anyway i'm thinking about making a platform/adventure game third person. something like super mario 64 or crash bandicoot, third person view.

What script would i use for thrid person view.

aand how do i make my character jump, is there a script for that. jumping over holes and such.


any help?

Last edited by jermaine; 05/29/06 16:58.
Re: platform [Re: jermaine] #75985
05/29/06 19:08
05/29/06 19:08
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Hi Jermaine

I'm working on a platformer type project as well. Unfortunately the template code does not serve platformer gameplay well. Gnometech is helping me with some custom platformer code for my game, which we'll put up for the community at some point, but it's not going to be ready for a while.

There are some alternatives:

check out the 'ninja' jump/run/climb code in AUM issue number 56, or look for Axysphenomenon's code which he has put up..

best wishes
JPM

Re: platform [Re: JetpackMonkey] #75986
05/29/06 20:45
05/29/06 20:45
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
its says there is a code archive some where but i cant find it.
can u tell me where its at?

Re: platform [Re: jermaine] #75987
05/29/06 20:53
05/29/06 20:53
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
nvm i got it

Re: platform [Re: jermaine] #75988
05/29/06 21:06
05/29/06 21:06
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
in all of those example or levels in the aum56
i get a crash in player error that and i can run it.

am i the only person getting thiserror or am i soppose to modify somethin

Re: platform [Re: jermaine] #75989
05/29/06 22:28
05/29/06 22:28
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
What is the error?

We can't help you fix the error if we don't know what it is!


xXxGuitar511
- Programmer
Re: platform [Re: xXxGuitar511] #75990
05/29/06 22:49
05/29/06 22:49
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
crash in player: distance_to_ground = c_trace(myxtemp..

and so on so has anyone seen this error, how do i fix it,

Re: platform [Re: jermaine] #75991
05/30/06 05:12
05/30/06 05:12
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
it's probably supposed to be:

c_trace(my.x, temp.x ...);

You'll have to go change that line in the code. Next time give the full error. Every word is important!


xXxGuitar511
- Programmer
Re: platform [Re: xXxGuitar511] #75992
05/30/06 06:19
05/30/06 06:19
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Well I'm not sure about the whole code , but the A5 Templates (which I still use) have the player walk fight action , which includes a third person camera and jumping , and works pretty good , as u can always edit the template to fit ur needs , it's a good starting place , though for total control U do have to always make ur own code , but if ur not a programmer , then u can definately use the templates in the meantime for walking/running/jumping and the like. People here will tell u that the A5 templates are old and outdated , but i still prefer them over the A6 ones , I have A6 6.31 version and they seem to work fine for me.

Re: platform [Re: Why_Do_I_Die] #75993
05/30/06 13:08
05/30/06 13:08
Joined: May 2006
Posts: 51
J
jermaine Offline OP
Junior Member
jermaine  Offline OP
Junior Member
J

Joined: May 2006
Posts: 51
thanks i'm not a good coder in "lite-c" i just code in c#.

But i will look into that template though.

Page 1 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1