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Lighting #76204
05/31/06 23:11
05/31/06 23:11
Joined: Apr 2005
Posts: 33
C
Cyrus Offline OP
Newbie
Cyrus  Offline OP
Newbie
C

Joined: Apr 2005
Posts: 33
I searched the forums and didn't find anything on this topic. Is scripted lighting better than normal? If so, how do I start?

Cyrus


Cyrus.TurnInto OBJECT_CYRUS_DOLL, CyrusDoll DummyEffect CyrusDoll, Body, FIRE, TRUE CyrusDoll.SetScared TRUE CyrusDoll.RunTo CIRCLES TakeObjectFromHero OBJECT_DIGNITY Target.Kill Hero CYRUS, SLOW SetFlag PNWED, TRUE
Re: Lighting [Re: Cyrus] #76205
05/31/06 23:32
05/31/06 23:32
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
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Why_Do_I_Die  Offline
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Joined: May 2005
Posts: 819
U.S.
No , actually normal tends to look beter , but scipted lighting is better for say a flash light , flickering lights , a room where u want a light to turn on and off , anytime u want light to be moving or where u'd wanna control it in real time u need Dynamic light , other than that , regular wed lights are what u want to use , they have nicer shadowing ect ... , but are static and cant move and the like , shadows from static lights are also static , which means they cant move/change , so this are the things u wanna think about when lighting ur levels , as for how to get started , ANY model/entity can be a dynamic light , u just set the light properties , my.light=on;my.red=255;my.green=255;my.blue=255;my.lightrange=600; where the red green and blue are the rgb for the light(in the above example white) , and light range how far/bright the light shuold be.

Re: Lighting [Re: Why_Do_I_Die] #76206
05/31/06 23:48
05/31/06 23:48
Joined: Apr 2005
Posts: 33
C
Cyrus Offline OP
Newbie
Cyrus  Offline OP
Newbie
C

Joined: Apr 2005
Posts: 33
So, if I wanted the light to react to other entities, changing the shadow when something gets in the way, etc. I need dynamic? Or does GStudio already have interactive shadows like this. I need a light that changes the shadow to bend around something in the way, like real life. Does it already do that?

Cyrus


Cyrus.TurnInto OBJECT_CYRUS_DOLL, CyrusDoll DummyEffect CyrusDoll, Body, FIRE, TRUE CyrusDoll.SetScared TRUE CyrusDoll.RunTo CIRCLES TakeObjectFromHero OBJECT_DIGNITY Target.Kill Hero CYRUS, SLOW SetFlag PNWED, TRUE

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