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...only useful for games where the camera is never going to get too close to a shadow caster, such as a top-down rpg or something...in that case they will work perfectly.
I had this same issue in the RPG concept Realm of Kings, also available at the games downloads area of indiglow as above.
To be honest this was one of the reasons I bought Sphere, as it seemed to me to have a better shadow system. Still it is very puzzling as in short, this problem with the Stencil Shadows makes them useless, to me anyway.
While I see several references to the range of the camera from the object casting the shadow, in my testing this does not seem to be a factor, with the shadows switching off in this way, from quite far away. It really seems to be some issue with the angle of the camera, possibly in relation to the angle of the shadow.
Could someone from Conitec give me an official line on this problem? TIA
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