Because Lite-C has support for other variable types, would it be possible to redefine a variable under another type? That is, for example, rather than the camera.x using the var, could it be redefined to use a float or a double? How about setting an entity skill to using a short or an int? I'm referring to the predefined variables that can be changed.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials