Vertices are more important to the frame rate than polygons are. From a test I did a while ago, a model with 30,351 vertices and 60,000 faces took half the time to render than did a model with 60,000 vertices and 30,000 faces. Always merge your vertices and use as few as possible. If it means having polygons intersecting, then do it if it doesn't pose any problems.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials