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the number of triangles and vertices most of the time is quite related anyway though.




I agree with this. Normally, there are twice as many triangles as vertices, always true in a closed mesh.

With just 100 vertices, you can theoretically have up to 9604 triangles. I may have stated that, with the maximum of 65,535 vertices that it was some extremely high number - I used the wrong formula. It's not pow(2, vertices-2), but rather pow(vertices-2, 2). With the maximum, you can have, theoretically, 4,294,574,089 triangles.


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