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Re: polys vs vertices
[Re: ventilator]
#76414
06/02/06 15:37
06/02/06 15:37
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Quote:
the number of triangles and vertices most of the time is quite related anyway though.
I agree with this. Normally, there are twice as many triangles as vertices, always true in a closed mesh.
With just 100 vertices, you can theoretically have up to 9604 triangles. I may have stated that, with the maximum of 65,535 vertices that it was some extremely high number - I used the wrong formula. It's not pow(2, vertices-2), but rather pow(vertices-2, 2). With the maximum, you can have, theoretically, 4,294,574,089 triangles.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
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