Thank you for the links of the podcasts. I will need some time to understand them.
Quote:
Earnest Adams talked about this in the podcast [ below], he said "i think we'll have the holographic hardware technology for star trek's holodeck long before we ever have software to drive its interactive stories"
Why does he think so? A sequel of Star Trek (or a play of Shakespeare) has important things common with a game:
#1 a restricted set of elements,
#2 which have to interact with each other to make sense within their constellation.
In a story the author selects the thread of decisions/interactions.
In a game the gamer should select, no, he interacts within constraints which the author already selected.
So far, the difference between play and game is very small: _only_ the level of freedom within the given constraints are different! From no freedom in a story to...more or less restricted grades of freedom.