=========================
The Tom Sawyer Experiment
=========================
Let's do a mind experiment!
Let's take a masterpiece of the world literature and try to transform it to a piece of game!
I hope you all no the scene from Mark Twain's Tom Sawyer, where aunt Polly told him to paint a fence. It is a geat scene, and it is a scene, well made for interaction. We have the arena in front of an old fence, we have the hero, we have his opponents, we have some goals to choose from or to exchange among them, we have the dialogs.
The story:
Tom Sawyer has to paint the fence, unwilling and in fear that the other children will laugh at him, and, long things short, managed to make them give him things to get the chance to paint a bit of the fence!
What set of actions do we need to get interesting interactions?
What is the start of the level?
What is the goal?
What is the core of interactions?
How can we involve the gamer emotionally as Shakespeare did within his plays?
Is that possible?
How do we implant suspense and surprise?