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Re: DeusEx & Freedom Of Gameplay
[Re: Pappenheimer]
#76445
02/04/07 23:54
02/04/07 23:54
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Short 'update':
I bought Deus Ex and played it a few hours. It is an interesting aproach, but not that sort of freedom of gameplay that I thought of.
In HL when looking at a close person you can push the use button, and the npc will follow you, when pushing it again, the npc will stay where it is. That interaction is simple and fast. I'd like to expand this sort of interaction to get more freedom within the 'social' communikation.
New approach:
What if the npc reacts like a Tamagotchi, and the player can offer him food and goods, not only for health, but for mental strength too? Non-material offers like information, like affirmation, like recognition, comparable to stroking(or playing with) a Tamagotchi.
What if the player's character is a Tamagotchi too, which has to get its supply of mental food from the npcs (instead from the player)? Then the player's character can ask for food, for things, for information and for mental support.
This way the player can do both with his character: offer and ask for, with maybe only two different buttons. Deciding wether he gives material support from an inventar or mental support, while he does not choose within a dialoglist, but pushs the 'offer'-button, and hears what the author thought what the character should say in such case!
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Re: DeusEx & Freedom Of Gameplay
[Re: Pappenheimer]
#76446
02/05/07 10:22
02/05/07 10:22
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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You cannot see the freedom of DeusEx in a few hours. And wow, you have written so much why or why it is not the kind of freedom you want. I dont know how far you have gone, but later in the game, approximateley when you get to Hong-Kong, you will notice the freedoms that are offered to you. You will begin to choose a side and it also depends on how you played til that point: The Rambo bang bang death guy? The sneaky assasin noone has ever seen? The I do not kill anybody because its against my principles guy? Whatever your playstyle was till that point will influence the story. The beginning part however is just like in real life, your infancy, your a young child and have to choose how you get through live, bad or good? But yes, in the end, there are oly 3 endings, but the whole thing between is just totally different each time you play it in different ways 
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Depth: A Half-Life Example
[Re: Michael_Schwarz]
#76448
02/05/07 14:54
02/05/07 14:54
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
you can even pass the whole game without even shooting just one time.
Did you try this? Because trust me, that's impossible. I know the developer said this once in a interview, but it's not possible in practise. I even had all the cloaking stuff and stealth stuff there was, but eventually you'll get into trouble and have to shoot to pass a certain level because they've got you trapped more or less.
Quote:
This game is yet unique, even if there are other games(e.g. Farenheit) out there to claim the story changes by your doings, it does not really.
I agree. I liked Fahrenheit a lot but the 'you can change the storyline' thing is a bit flawed because your choices aren't obviously visible when playing. It's really too bad DeusEx 2 Invisible War kinda messed up the multiple choices and endings thing. Project Snowblind seems to have been DeusEx 3 according to some, but I really hope there will be a genuine DeusEx 3 with all the good points of part 1. But I guess that's a bit like hoping for another Quake 1-like Quake sequel, you know, the old rough style, dungeons, sci-fi but not star trek sci-fi like Q4 ,
Cheers
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Re: Depth: A Half-Life Example
[Re: PHeMoX]
#76449
02/06/07 01:24
02/06/07 01:24
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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Well, yes, i did not reall ytry the whole game without shooting, but i tried all of the levels then and now. And i really mean without shooting, you are fully allowed to use the baton and the stun-stick, so with your sneak augs you can sneak up, beat them KO and go to the next one. The routes of all NPCs are made the way, that there is always a moment when noone sees him, you have to watch and learn, and the act. Its the slowest method of all, but yes. It is possible 
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Depth: A Half-Life Example
[Re: PHeMoX]
#76451
02/06/07 11:50
02/06/07 11:50
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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But not any melee weapons, no swords and stuff. Only KO-Weapons, so no killing and stuff.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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