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But all of those games have a big replay motivation factor. somthing i am missing in games today.
Definately. However it's not really important if a game is linear or not, as long as the game gives the player enough freedom of choice. The GTA series is a big hit because of the whole sense of freedom. (apart from that some of their missions are actually interesting enough to be played two or three times). Interesting features like Max Payne's bullettime slow-motion won't really increase the replay value eventhough it's very cool to do over and over again, I guess in such a case there's a lack of freedom?
Cheers
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