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As already said, I'm interested in a theory of game and gameplay which offers new approachs to genres which are not already established.
In a random thread over at indiegamers.com forum, there is a discussion about a "reverse RPG." Instead of fighting and killing creatures, the point is to heal them and help the weak. Your player also weakens as the game progresses. It sounds like an interesting concept.
http://forums.indiegamer.com/showthread.php?t=9678
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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