You know my interest to expand the range of emotional impact of games which is currently very small compared to that of movies.
If one is satisfied by the given genres, then my suggestions wouldn't make much sense to him. He can take the conventions of the different genres as laws of nature.
I'm not satisfied with the given that's why I emphasis that they are conventions, and thus arbitrary.
The game developers most difficult job is create something surprising while he shouldn't confuse the gamer, but this is a task that he has in common with authors and script writers.
And, this task isn't easy to fulfill within the given genres and conventions, too.
I was looking for alternatives for loosing and dying in a game, because many young children cannot bear that.
Another reason to look for alternatives for that is, that I want to invent games which are not related to death, at all. Like many comedies.