Good point about dying, so maybe have it so the player has nothing to do with losing at all (no deaths, no penalties etc...) but have massive reward system for succeeding

and random replay for not succeeding.
Something I don't like about games is the hold developers still have for genres which rely on death scenes for punitive solutions.
They have you enter the game as a pro warrior of some sort and then promptly sets about to kill you while limiting your choices!
At that stage, you should have no learning or earning skills at all as you are good at what you do so why not move on? I don't know.
I think this would serve to excite potential players today rather than the wasted effort of reaching a certain stage only to die because your too good

for that stage (Freelancer comes to mind)
There is very little in the developer circles where your point is currently addressed but thanks for bringing it up, I hadn't thought about it at all but I should
