generally i think nothing is impossible. however the effort would be less if you create the uv coordinates to shift along..
i could think of using a texture for passing movement directions just like one can use a normalmap to pass along normalinformations. thus one could even add twirls and such
Re: Water Shader (Wiki)
[Re: ello]
#76656 06/13/0616:0606/13/0616:06
echtzeitreflektionen gehen nur in der Pro Version (wegen dem Render2Texture) oder Du brauchst einen anderen Renderer wie Sylex oder Sphere, der den A6-Renderer ergänzt/austauscht. Sphere wäre in diesem Fall vielleicht sogar am einfachsten und günstigsten (zumindest verglichen mit der PRO).
Didn't loopix had a nice water effect made with just uv and particles? Easy waterfall or something? But that's not really useful for normal water or realtime reflections hehehe ...