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Re: Water Shader (Wiki) [Re: JetpackMonkey] #76655
06/13/06 14:24
06/13/06 14:24
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
generally i think nothing is impossible. however the effort would be less if you create the uv coordinates to shift along..

i could think of using a texture for passing movement directions just like one can use a normalmap to pass along normalinformations. thus one could even add twirls and such

Re: Water Shader (Wiki) [Re: ello] #76656
06/13/06 16:06
06/13/06 16:06
Joined: Nov 2004
Posts: 85
Deutschland, NRW, Eschweiler
A
annonymie Offline
Junior Member
annonymie  Offline
Junior Member
A

Joined: Nov 2004
Posts: 85
Deutschland, NRW, Eschweiler
danke erstmal, was gibts denn so für shader mit echtzeitreflektion?


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Re: Water Shader (Wiki) [Re: annonymie] #76657
06/14/06 08:04
06/14/06 08:04
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
echtzeitreflektionen gehen nur in der Pro Version (wegen dem Render2Texture) oder Du brauchst einen anderen Renderer wie Sylex oder Sphere, der den A6-Renderer ergänzt/austauscht. Sphere wäre in diesem Fall vielleicht sogar am einfachsten und günstigsten (zumindest verglichen mit der PRO).


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Re: Water Shader (Wiki) [Re: JetpackMonkey] #76658
06/14/06 15:32
06/14/06 15:32
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
The last Tomb Raider Demo shows a very good flowing water with just uv and particles! They simply use a magnificent texture and sprite(s)!

Re: Water Shader (Wiki) [Re: Pappenheimer] #76659
06/15/06 16:30
06/15/06 16:30
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Didn't loopix had a nice water effect made with just uv and particles? Easy waterfall or something? But that's not really useful for normal water or realtime reflections hehehe ...

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