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Re: Anti-Aliasing
[Re: mk_1]
#76720
06/07/06 15:13
06/07/06 15:13
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Restarting the game isn't that painful, because at the moment you'd need to restart anyway when you find out there's no ingame option to switch on anti-aliasing. And then I'm assuming they know they can switch anti-aliasing on at their graphics card options, they might aswell just dump the game because they feel tricked (most of my screenshots are taken with anti-aliasing on). Cheers
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Re: Anti-Aliasing
[Re: Matt_Aufderheide]
#76723
06/07/06 20:53
06/07/06 20:53
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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For those using low resolutions (like 800x600 instead of 1280x960), the pixels are bigger and using anti-aliasing would make these "large" pixels stick out less. A 2x anti-aliasing for 800x600 would simulate the quality as if running at 1600x1200. If running at high resolution (like 1920x1440), there is little sense in using anti-aliasing as the pixels would be very small as it is, but some would still prefer it because it enhances the quality of the scene. In some cases, I'd probably even use a 4x anti-aliasing method which is extremely fine, right next to the limit of the human eye at the highest of resolutions.
I would support having anti-aliasing and it can be configured through the command line like this:
-aa 2
for a 2x anti-aliasing effect.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Anti-Aliasing
[Re: Machinery_Frank]
#76725
06/08/06 01:21
06/08/06 01:21
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
You cannot expect that the player (kids or grandma's) have to change anti-aliasing in the graphic cards options. That is not a good option.
Not unless you'd want them to fry there gfx cards. Anyways, off course you are right and I really liked the oldstyle anti-aliasing we once had in acknex, and off course I'm using my GFX card's option at the moment. I think ulillillia's idea is good, but it would be even better if it was something we could change with a predefined engine var (doesn't matter if this means we must restart the engine for it to take effect).
Cheers
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