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That isn't transparency, it's Z-sorting issues. For this, you have three options:
1. Do not enable the transparent flag.
2. Avoid using textures with alpha channel in it.
3. Add a material with a simple shader effect in it (this requires at least commercial edition). I don't know shaders, but I think one of the instructions is "zwriteenable = on;" (without the quotes) and there was at least one other one.




The transparent flag isn't enabled, my texture doesn't have an alpha channel, and #3 just sounds hard Surely there's got to be a way to an easier way to fix what should really be not an overly complex problem? Sticking a couple of things together?

So z-sorting is like layers for panels, but in 3D for objects with the same x and y values but different z values right? So couldn't I just make it my.x/y = you.x/y + 1? Or something like that? Or is that z-buffering and completely different...
Otherwise is there some kind command to change the z-sorting order? Come on, someone must have thought of that...