hi,

i have a model in 3dsmax which references a few texture. i did a render-to-texture so that the model reference only 1 texture for efficiency reasons in the game.

i'm able to obtain the single texture but when i export the model to 3ds and importing it into med, the uvs are wrong and the single texture does not map correctly on the model.

i noticed that once i hit the render-to-texture option in max, there's an automatic modifier on the model that unwraps the uv (flatten). but some how this is not effected in the exported model.

can any max guru out there help me? thanks!