Has there been any thought about handling mutiple zone/mutliple character architecture. It is apparent that most mutiplayer online games of this nature do not need a high end graphic system but will need to push lots of packets to the players. Everquest for example push upwards of 40 thousand players at a time (across multiple servers) IF you are using the DirectX direct play architecture what is the maximum characters you can support at a time in a single zone. Understanding this answer is based upon the hardware I need a rough idea what I can expect so I can plan the prototype more acuratly. Since I am funding the prototype out of my personal fund I want to be fairly close in my estimates.

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Richard Barnes
Owner
Cold Mountain Computing
[This message has been edited by Richard_Barnes (edited 24 August 2000).]