Yes thank's

I try to understand what you mean.
If I want to make an interactive animation For example an fight between two persons.
-First I would make for both maybe act and react animation.
-Than I have to copy the react also to the main-model (maybe I
use more then one model and load it in time).
-For boneani I can export BVH (to MED??)
-Then I create a low poly model and combine the anis to the model.
--Okay so far it's okay.
-But the forum say I can combine boneani together.
-But in the BVH the whole body is in motion.
-How can I load a partial animation to the actual model??
-And how can I get vertexani (mimc) on it parallel??
(I heard there is an possibility to combine vertex and bone together, but
I didn't find any tut or description how it works )
--
And at last where do the animators make the zero point, when a model
swim/sleep (on a bed)??
You said you can make in MED your owm zero hip-point, but I think there must be on main-point, or?

Many thank's for each info,
roger