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Re: Animation apply to object and/or enemies
[Re: Patrick_Bateman]
#77038
06/10/06 18:11
06/10/06 18:11
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Joined: Oct 2003
Posts: 2,628 IL,US
FeiHongJr
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Expert
Joined: Oct 2003
Posts: 2,628
IL,US
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Quote:
I have a question that is allmost identical to Rogerant's, but, I may have more demanding interaction needs.
What I'm trying to do: I want to make animations so that 2 characters can fight, but, the react animation is more complex than a simple "I got hit in the face" animation. I want to make one character bear hug another character and then toss the other over his hip (like a belly to belly suplex). For this level of complex interaction, I will NEED to have the "reacting" model in the same modelling editor window to synchronize the animations properly.
So, based on the above, my question is: Can you have 2 models in MED so that you can animate them together? I tried to analyze the above posts to see if they would answer my question, but I didn't follow along good enough I guess.
Im sure you can have two models in med... Just use the append. However youll have to seperate them before you use them in the engine.... Tho i dont know how well this will do.... You could also animate your attack sequences first then just make duplicates while you make the reaction animations... and delete them afterwards... This way all animations are done on one model.
Another alternative would be to grab blender its free and way more powerful then med....
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