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Re: Animation apply to object and/or enemies
[Re: FeiHongJr]
#77039
06/10/06 21:15
06/10/06 21:15
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Joined: Dec 2005
Posts: 11 Nuevo New Orleans
Patrick_Bateman
Newbie
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Newbie
Joined: Dec 2005
Posts: 11
Nuevo New Orleans
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Quote:
Quote:
I have a question that is allmost identical to Rogerant's, but, I may have more demanding interaction needs.
What I'm trying to do: I want to make animations so that 2 characters can fight, but, the react animation is more complex than a simple "I got hit in the face" animation. I want to make one character bear hug another character and then toss the other over his hip (like a belly to belly suplex). For this level of complex interaction, I will NEED to have the "reacting" model in the same modelling editor window to synchronize the animations properly.
So, based on the above, my question is: Can you have 2 models in MED so that you can animate them together? I tried to analyze the above posts to see if they would answer my question, but I didn't follow along good enough I guess.
Im sure you can have two models in med... Just use the append. However youll have to seperate them before you use them in the engine.... Tho i dont know how well this will do.... You could also animate your attack sequences first then just make duplicates while you make the reaction animations... and delete them afterwards... This way all animations are done on one model.
Another alternative would be to grab blender its free and way more powerful then med....
I agree with putting all of the animations in one model, but, I'm unsure of what you mean by duplicates. There is no copy animation function in the software that I know about. Are you saying I should export and import keyframes back into one model? I tried exporting, but MED crashed when I tried to import keyframes. (I'm running XP sp2 + trial version of 3DGS)
about blender:
I have dabbled with blender a little bit and got a md2 file imported into it, but I couldn't do much with it in reguards to navigating around the software. I will have to read some tutorials on it if I want to use blender.
Right now, I am just concept testing, so I want to keep it as simple as possible. When I start in the advanced stages of production, I will probably switch to a different modelling program (Maya is what I used for UT2k3 modding) that is better than the obviously limited MED (I'm not complaining, but it just cant compete with expensive solutions out there that focus stricting on modelling/animation).
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