I have read alot of posts about newton and collision - And I understand that newton entities will not collide with non-newton entities.

But what about the other way around? If I set a newton entitiy mass to 0 - as in a non-moving entitiy - my player model collides with it - if I set it to have non-zero mass and be movable, the player passes right through it, with polgon flag set and not.

I am trying to make a rubble pile of newton entities that you need to shoot out of the way to pass.

ideas?