Thanks for your efforts. And it certainly is not yet implemented in wed. I am asking for this feature because I want to build level in parts and specially useful with rocks.

1) use the same model.
2) save space
3) save time
4) save load time
5) having different skins gives more power.
6) collision detection would be faster if the model involved has less polygons.
etc........

Scaling, rotating in different directions gives the impression that these are different models but saves me a lot of extra work and resources. And again save time because if one is not of proper scale or rotation then redo touches to the model.


My Specialities Limited.