Try modify your code like the followings :
Code:
function photonBeam()
{
my.skill_a = -random(5); // any number
my.skill_b = 0;
my.skill_c = 0;
vec_rotate(my.skill_a,you.pan);
vec_add(my.vel_x, my.skill_a);
my.move = on;
my.size...
my.bright...
my.beam...
.......
.......
}
vec_for_vertex(vert1,me,455);
//vec_rotate(vert1,my.pan);
vec_for_vertex(vert2,me,509);
//vec_rotate(vert2,my.pan);
effect(photonBeam,1,vert1,velocity);
effect(photonBeam,1,vert2,velocity);