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haze shader ideas? #77403
06/12/06 15:23
06/12/06 15:23
Joined: Feb 2003
Posts: 195
slacker Offline OP
Member
slacker  Offline OP
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Joined: Feb 2003
Posts: 195
I saw a shader pack in contributions that doesn't use render to texture - any clues as to how this is done?

Re: haze shader ideas? [Re: slacker] #77404
06/12/06 16:20
06/12/06 16:20
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Posts: 4,608
You can move the vertices randomly in a vertex shader to create a haze like effect. It's not like a post process haze shader though.


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Re: haze shader ideas? [Re: mk_1] #77405
06/12/06 16:49
06/12/06 16:49
Joined: Feb 2003
Posts: 195
slacker Offline OP
Member
slacker  Offline OP
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Joined: Feb 2003
Posts: 195
oh - that is a cool idea. But it would not distort the background really - I guess you would need render to texture for this?


Last edited by slacker; 06/12/06 16:57.
Re: haze shader ideas? [Re: slacker] #77406
06/12/06 17:08
06/12/06 17:08
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
maybe a very transparent, cube mapped oject, whose verts are moved... but it would have no real volume/filling.

Re: haze shader ideas? [Re: broozar] #77407
06/12/06 17:26
06/12/06 17:26
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Posts: 4,608
Yes, you need render to texture and then use a pixelshader with some kind of fresnel formula. This can be done with Sphere.


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Re: haze shader ideas? [Re: mk_1] #77408
06/13/06 07:06
06/13/06 07:06
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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can it? any example?

Re: haze shader ideas? [Re: broozar] #77409
06/13/06 07:35
06/13/06 07:35
Joined: Oct 2003
Posts: 4,131
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Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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Joined: Oct 2003
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CAnt really be done easly with Sphere, becasue the code isnt flexible for the user.. you could hack the bloom shader to do a full haze effect, or to somehow localise it..with a alpha texture

Re: haze shader ideas? [Re: Matt_Aufderheide] #77410
06/13/06 14:21
06/13/06 14:21
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Not for the user but for the developer. We're counting on you here.


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Re: haze shader ideas? [Re: mk_1] #77411
06/17/06 01:52
06/17/06 01:52
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Alberta, Canada
Yeah, that'd be really nice if you could put something like this in an new version of Sphere.


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