I can confirm this bug. When the first public beta came out for 6.40.0, this was one of the first bugs I discovered bug and was reported almost 6 months ago. To reproduce:

1. Create a new model and add a cube.
2. Go to the frame manager (near the bottom of the edit menu), and click on the "add frames" button.
3. Give some test name to it and choose some number of frames greater than 1.
4. Export to ASCII (I left everything at the default).
5. Open the TXT file that is created in some text-editting program like Notepad. All I got was this:

Quote:



Frames: 6
Frame: 0 0 "Frame 0"
Frame: 1 0 "Test 0"
Frame: 2 0 "Test 1"
Frame: 3 0 "Test 2"
Frame: 4 0 "Test 3"
Frame: 5 0 "Test 4"







The positions and the mesh are not saved at all as with 6.31.4. The only thing given are just the frame names. It's otherwise a completely blank file. A similar case happens when using the "save to ASC" button in the skin manager - it's just a blank file without any positions and the such, just a single short line of about 20 characters. I reported this in 6.40.0 and mentioned it again when 6.40.2 came out since it wasn't fixed. Even clear until 6.40.5, it's not fixed. I'm beginning to wonder if Conitec even cares to fix MED and get it more up to date. Some bugs reported for it (even that crash from passing 16 groups) seem to take several months in order to get fixed. There's still the texture display bug in the skin edittor I reported since 6.40.0 that still exists, and I'm pretty sure there are others that I reported since 6.40.0 came out that still haven't been fixed yet....

Edit: Whoops, not skin export, frame export.

Last edited by ulillillia; 06/13/06 11:33.

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