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export Frame names ???
#77444
06/13/06 04:32
06/13/06 04:32
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Joined: Aug 2005
Posts: 14 Brisbane Australia
t4d
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OP
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Joined: Aug 2005
Posts: 14
Brisbane Australia
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all i get when i export a txt file to list frame names in a blank txt file ??
anyone got this work what do i have to do to get it working ??
also is there a way to delete every second file in a wdl file ??
- 3DGS Pro - XSI Ess - Modo - Messiah - Zbrush - Lightwave -
Thomas4d Creations - www.thomas4d.com
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Re: export Frame names ???
[Re: jcl]
#77446
06/13/06 11:09
06/13/06 11:09
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Joined: Aug 2005
Posts: 14 Brisbane Australia
t4d
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ok I'm lost I'm using Med Version 6.24 Frame manager ??? where is that ?? looked everywhere and check the shortcut list as well nothing lists a " frame manager" ??
under tools -> Export to ASC BUT there's a no Export frame Names Option to click ??
I feel this is a bug due to if i click the Export Frame File-> export->Export keyframes.txt nothing is created but a one kb file no information in the file this seem like a bug to me ??
and if the help you seem to trying be give me it's isn't word very well I now feel I'm using the wrong App or the wrong version ?? YOU have not helped me at all, just confused me even more ??????
Can someone please tell me a plain simple way how to export a frame name list so i I don't have to manual rename the frames in my animation file please ?
- 3DGS Pro - XSI Ess - Modo - Messiah - Zbrush - Lightwave -
Thomas4d Creations - www.thomas4d.com
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Re: export Frame names ???
[Re: t4d]
#77447
06/13/06 11:26
06/13/06 11:26
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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I can confirm this bug. When the first public beta came out for 6.40.0, this was one of the first bugs I discovered bug and was reported almost 6 months ago. To reproduce: 1. Create a new model and add a cube. 2. Go to the frame manager (near the bottom of the edit menu), and click on the "add frames" button. 3. Give some test name to it and choose some number of frames greater than 1. 4. Export to ASCII (I left everything at the default). 5. Open the TXT file that is created in some text-editting program like Notepad. All I got was this: Quote:
Frames: 6 Frame: 0 0 "Frame 0" Frame: 1 0 "Test 0" Frame: 2 0 "Test 1" Frame: 3 0 "Test 2" Frame: 4 0 "Test 3" Frame: 5 0 "Test 4"
The positions and the mesh are not saved at all as with 6.31.4. The only thing given are just the frame names. It's otherwise a completely blank file. A similar case happens when using the "save to ASC" button in the skin manager - it's just a blank file without any positions and the such, just a single short line of about 20 characters. I reported this in 6.40.0 and mentioned it again when 6.40.2 came out since it wasn't fixed. Even clear until 6.40.5, it's not fixed. I'm beginning to wonder if Conitec even cares to fix MED and get it more up to date. Some bugs reported for it (even that crash from passing 16 groups) seem to take several months in order to get fixed. There's still the texture display bug in the skin edittor I reported since 6.40.0 that still exists, and I'm pretty sure there are others that I reported since 6.40.0 came out that still haven't been fixed yet....
Edit: Whoops, not skin export, frame export.
Last edited by ulillillia; 06/13/06 11:33.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: export Frame names ???
[Re: jcl]
#77449
06/13/06 13:56
06/13/06 13:56
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Joined: Aug 2005
Posts: 14 Brisbane Australia
t4d
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thanks Ullillila very helpful
well here's another bug in frame manager I have a 342 frames of animation I select every second frame ( every odd frame number ) then press delete frames
I should have 171 frames but i have 224 ???
why is it so ??
JCL I'm a Pro user this is the very first support i have asked for yet your not being helpfull in any way ??? =(
- 3DGS Pro - XSI Ess - Modo - Messiah - Zbrush - Lightwave -
Thomas4d Creations - www.thomas4d.com
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Re: export Frame names ???
[Re: t4d]
#77450
06/13/06 14:16
06/13/06 14:16
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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I did help the user, some anyway. I gave him/her the process to doing it. The current MED version is 6.814. As to what you're getting (the case of 224 instead of 171), that I'm not sure on.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: export Frame names ???
[Re: jcl]
#77453
06/17/06 15:51
06/17/06 15:51
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Joined: Aug 2005
Posts: 14 Brisbane Australia
t4d
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yeah updating to the latest helped but I still get odd behavior deleteing frames using the frame manager ..?
- 3DGS Pro - XSI Ess - Modo - Messiah - Zbrush - Lightwave -
Thomas4d Creations - www.thomas4d.com
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