then how does move_view() work?
Make sure freeze_mode is set to 0 and not 1. I made this mistake

Also, you can try this variation:
Code:
action move_me
{
while(1)
{
my.x += 10 * (key_cuu - key_cud);
my.y -= 10 * (key_cul - key_cur);
camera.pan = my.pan;
camera.x = my.x - 150;
camera.y = my.y;
wait(1);
}
}
Does the same exact thing. Only F7 won't affect it.