then how does move_view() work?

Make sure freeze_mode is set to 0 and not 1. I made this mistake

Also, you can try this variation:

Code:
 
action move_me
{
while(1)
{
my.x += 10 * (key_cuu - key_cud);
my.y -= 10 * (key_cul - key_cur);
camera.pan = my.pan;
camera.x = my.x - 150;
camera.y = my.y;

wait(1);
}
}

Does the same exact thing. Only F7 won't affect it.


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