Not true. Key_force detects the keyboard. Key_force = 0 as long as the key is not pressed. When the engine detects the button being pressed, a value is assigned to key force. This is why it is in a while loop, so it can continually check for the arrow key to be pressed.
I got it to work for me. Did you try pressing F7 to change the camera view?
Also, after I plugged in the script and got it working, i found it had to be modified slightly. Key_force.x and .y were in the wrong spots and the .y had to be reversed
Code:
action move_me
{
while (1)
{
my.X += 10 * KEY_FORCE.Y;
my.Y -= 10 * KEY_FORCE.X;
move_view();
wait(1);
}
}
You are using templates right?