Then why does the manual say it should move the entity to which the action is assigned?

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Now select Run Level, and try using the cursor keys to 'walk'.Hmm. Well, we must admit that your first movement action doesn't behave as well as the prefabricated one. What happens is that our movement does not follow the player's facing - it follows along the X- and Y-axes of the coordinate system. In fact, you can't rotate the player at all. No wonder, you haven't provided any instruction for that.
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