Those are your three options. It's a change I strongly dislike because of it. I wonder how I can upgrade my Molebox standard to Molebox Pro....
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
they only said you have to hide the files, right? so, why not name them strangely (odd file extension) and A) write a dll which changes the names at runtimes or b)create all models dynamically? if it's numb, don't beat me, just thought about a low-cost possibility...