Gamestudio Links
Zorro Links
Newest Posts
Lapsa's very own thread
by Lapsa. 06/26/24 12:45
Executing Trades on Next Bar Open
by Zheka. 06/20/24 14:26
A simple game ...
by VoroneTZ. 06/18/24 10:50
Face player all the time ...
by bbn1982. 06/18/24 10:25
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, Lapsa), 1,331 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
Mino, squik, AemStones, LucasJoshua, Baklazhan
19061 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: has anyone used molebox? [Re: DancesWithLight] #77611
06/14/06 15:31
06/14/06 15:31
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Those are your three options. It's a change I strongly dislike because of it. I wonder how I can upgrade my Molebox standard to Molebox Pro....


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: has anyone used molebox? [Re: ulillillia] #77612
06/14/06 15:58
06/14/06 15:58
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
they only said you have to hide the files, right? so, why not name them strangely (odd file extension) and A) write a dll which changes the names at runtimes or b)create all models dynamically? if it's numb, don't beat me, just thought about a low-cost possibility...

Page 2 of 2 1 2

Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1