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Re: has anyone used molebox? [Re: DancesWithLight] #77611
06/14/06 15:31
06/14/06 15:31
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Those are your three options. It's a change I strongly dislike because of it. I wonder how I can upgrade my Molebox standard to Molebox Pro....


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: has anyone used molebox? [Re: ulillillia] #77612
06/14/06 15:58
06/14/06 15:58
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
they only said you have to hide the files, right? so, why not name them strangely (odd file extension) and A) write a dll which changes the names at runtimes or b)create all models dynamically? if it's numb, don't beat me, just thought about a low-cost possibility...

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