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Watch errors in SED... #77641
06/14/06 01:23
06/14/06 01:23
Joined: Sep 2004
Posts: 157
J
jakeshields Offline OP
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jakeshields  Offline OP
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J

Joined: Sep 2004
Posts: 157
When i test my level through WED or SED i get errors i have created a Watch for a variable.

I get a "Parameter unknown" error in the startup window.

Sometimes i get a bunch of W1525 error windows "variable - object not available for DLL" pop up.

Any help would be much appreciated.

jakeshields

Last edited by jakeshields; 06/14/06 05:42.
Re: Watch errors in SED... [Re: jakeshields] #77642
06/14/06 07:24
06/14/06 07:24
Joined: Sep 2004
Posts: 157
J
jakeshields Offline OP
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jakeshields  Offline OP
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J

Joined: Sep 2004
Posts: 157
ttt for this most important of information

jakeshields

Re: Watch errors in SED... [Re: jakeshields] #77643
06/22/06 05:20
06/22/06 05:20
Joined: Sep 2004
Posts: 157
J
jakeshields Offline OP
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jakeshields  Offline OP
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J

Joined: Sep 2004
Posts: 157
ttt again, i need to fix this or the script editor is pretty much useless.

Re: Watch errors in SED... [Re: jakeshields] #77644
06/22/06 05:23
06/22/06 05:23
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Could you be more specific? Post the code that has this (and at least 2 or so lines above the line at fault).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Watch errors in SED... [Re: ulillillia] #77645
06/23/06 03:11
06/23/06 03:11
Joined: Sep 2004
Posts: 157
J
jakeshields Offline OP
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jakeshields  Offline OP
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J

Joined: Sep 2004
Posts: 157
There is no code that causes a problem.

This is what is happening now.

If i set a watch in SED for a variable i get a crash on startup plain and simple if i test from SED. CiceroUIWndFrame: sed.exe "The instruction at blah blah blah"

If i test from WED the watch vars all just stay at 0 so its obviously not "connected" to the watches in SED.

Last edited by jakeshields; 06/23/06 03:15.
Re: Watch errors in SED... [Re: jakeshields] #77646
06/23/06 03:25
06/23/06 03:25
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
After waiting 114 seconds for SED to load my 800 KB script in 6.40.5 (to test this, and possibly acquire a screenshot), I couldn't figure out how to watch a variable through setting it in SED. I never do it that way (and I never knew SED even had this feature).

I "watch" variables by using a debug panel that, with a press of a single key (not the F11 debug panel, since it's unedittable, but rather a self-made one), is turned on and off as a toggle. I just add the variable as a "watch" in this debug panel and monitor it that way.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: Watch errors in SED... [Re: ulillillia] #77647
06/26/06 01:14
06/26/06 01:14
Joined: Sep 2004
Posts: 157
J
jakeshields Offline OP
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jakeshields  Offline OP
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J

Joined: Sep 2004
Posts: 157
Yeah i've done that myself too but it was nice to be able to run my game in windowed mode and just look at the watch panel for quick debugging. Thanks for looking into it too. If you want to try it there is a panel at the bottom, just right-click (add watch) and boom you are done.


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