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optional physics more better "ageia"
#77854
06/15/06 08:42
06/15/06 08:42
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Joined: May 2003
Posts: 567 Spain, Canary Islands
Felixsg
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Can include Support for the ageia chip also that have new options to the physics without the chip (cloth, particles physics, and a large etc...) http://www.ageia.com/
Last edited by Felixsg; 06/15/06 09:23.
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Re: optional physics more better "ageia"
[Re: Doug]
#77857
06/17/06 06:31
06/17/06 06:31
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Joined: May 2003
Posts: 567 Spain, Canary Islands
Felixsg
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xpresso: the chip is not needed for the physics only less power by software, and appear all new games is including the physx engine(ageia), I think if less expensive that other
Doug: Thanks for the answer, I think ageia like money for every game you sell, but I don't know the conditions for conitec for include in gamestudio
sorry by my english
Last edited by Felixsg; 06/17/06 06:33.
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Re: optional physics more better "ageia"
[Re: Doug]
#77860
06/20/06 02:48
06/20/06 02:48
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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The hardware is also extremely new so very few systems would have such hardware available. Only hardcore gamers would likely have it by now. With a new type of hardware, the bugs need to be worked out as well. However, disabling the requirement of having physics through a commandline would be the next best option. Just as sound can be disabled by adding -os in the command line, the use of a physics card could be disabled by adding -op in a similar sense. After a few months (or about a year), then looking into such hardware being incorporated into Gamestudio could be possible.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: optional physics more better "ageia"
[Re: ulillillia]
#77861
06/20/06 19:09
06/20/06 19:09
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
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Quote:
However, disabling the requirement of having physics through a commandline would be the next best option.
Then you have to pay $50k to use the non-hardware version of PhysX.
Or we can keep our physics engine and add the option to use PhysX, allowing you to select which one you use. But that would cost us a great deal of time and money, and very few users would be able to use it.
If you *really* want to use PhysX, you could add it yourself just like you can add Newton. Download the SDK and have fun. But I don't think Conitec can make this part of our engine without some crazy legal work.
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