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but this chip isn't that special. shader pipelines (especially shader model > 3) can do the same. there is no reason to add this physics chip anywhere. the reviews and sales so far also have been very poor.

ati and nvidia will just have to add more and more shader pipelines which will happen anyway (the top cards already have around 48). then a bunch of them always can be used for physics.




I think Ventilator is very much correct; this is good point. Physics simulations are just vector math, so I dont doubt that eventually you can implement a physics system on the GPU.

However, I wonder how collision could be handled? Because right now vertex shaders just move vertexes around after being sent down the pipeline...Maybe do the collisions on the CPU, and the rest of the physics on the GPU? (I dont know about this area..)


Sphere Engine--the premier A6 graphics plugin.