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How do I become a licensed developer and what are the licensing terms?
Costs
At present, the following two options are all that are available. We will likely never provide any sort of royalty-based license. Open-source usage is limited only to the most middleware-friendly license model--in other words, we retain full ownership and rights to our own IP, and what you ship of ours will still be specified by contract.
Free:
• Commercial & non-commercial use on PC
o Must keep registration information currect
o Must agree to the EULA at the time of download (pops up, but is copied below)
o Available for Windows & Linux (soon)
o No PhysX HW support requirement
• PS3 platform (through Sony pre-purchase)
• All platforms through some of our middleware partnerships, such as UE3, Gamebryo 2.2, and others
$50k per platform:
• Xbox 360
• Fee may be waived at our discretion for multi-platform developers providing PC HW support
• Fee may be waived at our discretion for some Tools & Middleware providers