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Re: optional physics more better "ageia" [Re: Dyc] #77894
11/19/06 21:36
11/19/06 21:36
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
All a licensed developer is is someone that has registered in their forums and granted access to the sdk. It's not that hard

Re: optional physics more better "ageia" [Re: Matt_Coles] #77895
11/20/06 18:13
11/20/06 18:13
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Well that is a big change.

I'd want to have somebody with better legal knowledge look this over but *if* it is truely free to use on Windows PCs it is worth looking into.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: optional physics more better "ageia" [Re: Doug] #77896
11/20/06 21:41
11/20/06 21:41
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Not sure, but wouldn't Conitec be a middleware client in this case? When I read correctly currently only middleware clients they're having a deal with do not have to pay a fee, right? Others seem to pay $50k ...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: optional physics more better "ageia" [Re: PHeMoX] #77897
11/20/06 22:04
11/20/06 22:04
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I belive that would be the publisher, as they are making the profit off of the engine. In questionable circumstances I always(try) to take the high road..and ageia doesn't have a large enough user base to be a mainstay right now.(physics will grow, in implementation of course).MHO


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: optional physics more better "ageia" [Re: Nowherebrain] #77898
11/21/06 20:14
11/21/06 20:14
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Ageia is grower much faster then I expected. You can find PhysX support in many games on the market right now.

You are most likely right, however, Conitec needs to talk to them about becoming one of their clients before we could release 3DGameStudio/PhysX support. But you could probably use PhysX with 3DGS right now as a 3rd party DLL.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: optional physics more better "ageia" [Re: Doug] #77899
11/22/06 03:53
11/22/06 03:53
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
That is basically what I mean..they are growing(already large), but they will not allways have this monopoly..so to speak. This and the thought of paying huge fee's for an indie game makes me cry...boo hoo(actually I am not even interested in them)..blahblahblah


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: optional physics more better "ageia" [Re: Nowherebrain] #77900
11/22/06 08:30
11/22/06 08:30
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
I'd like to hear ageia's answer about becoming a client.

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