Hello to everyone in the shaders forum.
I am currently having trouble with models whose textures become offset when taken from MED to WED. This only seems to occur with models that are originally in the .3ds format. When viewed in MED, the models look completely normal, with the skins fitting perfectly. When put into WED, however, the skins make the models look completely freaky.
All of the textures are of powers of two (512x512, 1024x1024, etc...). I have checked the UV mapping in 3ds max, tried reapplying the textures in WED, and I have also checked the normals, which seem to be pointed in the right direction.
So, if anyone could help me out with this problem, I would really appreciate it.
Thanks alot.


"Surely you can't be serious?!" "I am serious, and don't call me Shirley."