Gamestudio Links
Zorro Links
Newest Posts
ZorroGPT
by TipmyPip. 04/23/26 14:23
Z9 getting Error 058
by k_ivan. 04/20/26 15:57
Stooq now requires an API key
by jcl. 04/13/26 09:42
Strange "Alien" Skull created with >Knubber<
by NeoDumont. 04/10/26 18:58
400 free seamless texture pack downl. here !
by NeoDumont. 04/08/26 19:55
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (Grant), 3,637 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
valino, juergenwue, VladMak, Geir, ondrej
19209 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
vec_to_bone and ang_to_bone #78267
06/17/06 14:28
06/17/06 14:28
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
there are the vec_for_bone() and ang_for_bone() functions,
but why there are no vec_to_bone() and ang_to_bone() functions?
maybe they can be useful...

maybe they are already implemented, but I haven't seen them...


Check out the throwing game here: The throwing game
Re: vec_to_bone and ang_to_bone [Re: Roel] #78268
06/18/06 04:22
06/18/06 04:22
Joined: Jun 2006
Posts: 96
Straight_Heart Offline
Junior Member
Straight_Heart  Offline
Junior Member

Joined: Jun 2006
Posts: 96
1. vec_for_bone = finds the vector position a specified bone is in.
2. ang_for_bone = finds the angle a specified bone is in.

I assume that your ang_TO_bone would be a function to manually set the bone to a certain position right?.......look up "ent_bonerotate" in the manual.


You're not as unique as you think you are, try again.
Re: vec_to_bone and ang_to_bone [Re: Straight_Heart] #78269
06/27/06 16:35
06/27/06 16:35
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
I know they exist, but they are local functions.
ent_bonemove just moves a bone rotated by the entity's bones

and maybe it's useful to add these functions because they jest set the bone
to a position, also useful for a laser or something


Check out the throwing game here: The throwing game

Moderated by  aztec, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1