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Re: Grass - House Blend [Re: Lion_Ts] #78333
06/19/06 00:16
06/19/06 00:16
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
wow that rapidshare site is annoying but who cares, this script rocks!

Has anyone attempted to modify this to work on multiple MDL terrains yet?

Thanks so much for sharing this awesome piece of work!

Re: Grass - House Blend [Re: JetpackMonkey] #78334
06/19/06 17:23
06/19/06 17:23
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
WOAHHH You are definately my hero Nr.1 You did something I always wanted to do, but failed because of being so *%&&*## dumb when it comes to scripting . I'm so happy that I haven't rated you before...50000000 stars for you...and check your pm if you need some trees

Loooong lives nifty

Re: Grass - House Blend [Re: Loopix] #78335
06/19/06 20:32
06/19/06 20:32
Joined: Feb 2003
Posts: 204
England
BigDaz Offline
Member
BigDaz  Offline
Member

Joined: Feb 2003
Posts: 204
England
Thanks

Re: Grass - House Blend [Re: BigDaz] #78336
06/19/06 21:41
06/19/06 21:41
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
I like this script, nice work.


Sphere Engine--the premier A6 graphics plugin.
Re: Grass - House Blend [Re: Matt_Aufderheide] #78337
06/19/06 21:55
06/19/06 21:55
Joined: Jul 2002
Posts: 161
N
nifty Offline OP
Member
nifty  Offline OP
Member
N

Joined: Jul 2002
Posts: 161
Thanks for the kind words. The script should look familiar to you Matt, since I stole it from you
The grass is from Loopix. I've been his fan since his first contribution many moons ago.
I'm really dumb when it comes to scripting too. I am an artist, and not a programmer. I was about to abandon my project when I couldn't get the script working after a week of effort. I decided to put in one more hour of work, then I got it to run without crashing, heh.
Maybe someone with more smarts can help the other people get it working with multiple HMPs.

Re: Grass - House Blend [Re: nifty] #78338
06/20/06 07:28
06/20/06 07:28
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Is it really my script? heh.. i didnt look at it.. either way its a nice implementation.

However, I suggest removing that wait(1) in the grass creation loop.. this just makes it take longer and look wierd as it pops in. If you have too many loops, just increase the max loops variable.

About the problem with only one HMP, this is solvable, but really shouldnt be needed, no one should be using multiple HMPs. All those "stiching" programs and such are a bad idea.


Sphere Engine--the premier A6 graphics plugin.
Re: Grass - House Blend [Re: Matt_Aufderheide] #78339
06/20/06 17:10
06/20/06 17:10
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
Thanks Nifty, very useful, great contribution. Could you post an uncompiled
version with the wmp so it would be easier to study the implimentation?


Not two, not one.
Re: Grass - House Blend [Re: Grafton] #78340
06/20/06 18:48
06/20/06 18:48
Joined: Jul 2002
Posts: 161
N
nifty Offline OP
Member
nifty  Offline OP
Member
N

Joined: Jul 2002
Posts: 161
Thanks again. That's an excellent tip, Matt. I didn't know you could do that. Now the grass is instant. That also solves a problem on my next challenge

Josiah, here's a link to the project files: DOWNLOAD

Re: Grass - House Blend [Re: nifty] #78341
06/23/06 06:16
06/23/06 06:16
Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Marcio Esper Offline
Senior Member
Marcio Esper  Offline
Senior Member

Joined: Sep 2002
Posts: 344
São Paulo SP Brazil
Hi,

Very cool contribuition

BR

Marcio

Re: Grass - House Blend [Re: Marcio Esper] #78342
06/23/06 19:50
06/23/06 19:50
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
Thanks for the uncompiled version Nifty, very helpful!


Not two, not one.
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