hi,
I have a huge outside level that is using a lot of fps when the camera is looking where there is alot of models.
I know LOD's can help to do the job, to increase fps, but I have so many models that I just want to know if theres another way to increase fps than to make lower poly models with _1 _2 _3 _4 etc.
Another thing is that my models should not have a lot of poly... I'm using simple cubes with skin to make a building... then when I look at the city, it lags very hard...
Any ideas?
Thanks!