hi,

I have a huge outside level that is using a lot of fps when the camera is looking where there is alot of models.

I know LOD's can help to do the job, to increase fps, but I have so many models that I just want to know if theres another way to increase fps than to make lower poly models with _1 _2 _3 _4 etc.

Another thing is that my models should not have a lot of poly... I'm using simple cubes with skin to make a building... then when I look at the city, it lags very hard...

Any ideas?

Thanks!


Yeah! IE sucks, use Mozilla...
Marc Rémillard.