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Wolf Picture in Frame Model #78448
06/18/06 18:29
06/18/06 18:29
Joined: Jun 2006
Posts: 72
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T
thefanatik Offline OP
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thefanatik  Offline OP
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T

Joined: Jun 2006
Posts: 72
Wisc
I modeled a picture of 2 wolves in a picture frame.

I included the texture incase you wanted to modify it, and was too lazy to export it.
http://rapidshare.de/files/23425690/WolfModel.rar

Skin size - 512x512
84 Polygons

Last edited by thefanatik; 06/19/06 02:15.
Re: Wolf Picture in Frame Model [Re: thefanatik] #78449
06/18/06 19:47
06/18/06 19:47
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Wow looks really nice !!!!
Could you also add a poly rate, some extra
info is never bad


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Re: Wolf Picture in Frame Model [Re: frazzle] #78450
06/19/06 05:34
06/19/06 05:34
Joined: Jan 2002
Posts: 3,176
VPrime Offline
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VPrime  Offline
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Posts: 3,176
wow.... how is that 84 polygons?
im just going byt he picture.. but that is wayyyy to many polies for what it is. even with todays systems its just a waste of polies to use on something so tiny.....

Re: Wolf Picture in Frame Model [Re: VPrime] #78451
06/19/06 14:27
06/19/06 14:27
Joined: Jun 2006
Posts: 72
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thefanatik Offline OP
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thefanatik  Offline OP
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Posts: 72
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Made it in lightwave, then converted it over to a mdl. I'm sure it can be reduced in polies, since I just made a box with a few subdivisions and shaped it.

Re: Wolf Picture in Frame Model [Re: VPrime] #78452
06/19/06 15:19
06/19/06 15:19
Joined: Jun 2006
Posts: 72
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thefanatik Offline OP
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thefanatik  Offline OP
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Joined: Jun 2006
Posts: 72
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I had some extra time, so I made a new version of it. It is 18 polygons now. I also fixed the red problem on the left side of the frame (missed that before )





New Model:
Wolf Picture Rev 1

Re: Wolf Picture in Frame Model [Re: thefanatik] #78453
06/19/06 16:19
06/19/06 16:19
Joined: Apr 2005
Posts: 1,058
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Nicolas_B Offline
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Nicolas_B  Offline
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Joined: Apr 2005
Posts: 1,058
Luzern
Wow. Nice work.
Thancs for the good contribut.

GG Nicolas


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