It likely can't because 1676 is very screwy. There's likely some other texture that uses such a size. Search your files for details. I've never used (nor really seen) 3DS Max so I don't know how to otherwise explain how to do it. If 1676 was accepted, it'd expand to 2048, the next highest power of 2. 1676 needs 1024, 512, 128, 8, and 4 for it to work.

Another possibility, though rather unlikely, is that your video card doesn't support anything above 1024 for the texture size. This applies to old cards though.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials