It's getting weirder, because I've just managed to get your other code field depth vision to work. I did changed the layers (from -1,-2 to 19 and 20), but it can't possible be that since it gave a blue layer on top.

I've also changed the tga file a few times, even tried stuff with colored tgas, saved as 24bit. I also added a hollow cube around my level, but I guess I could take that one away again.

Anyways, it must be something I did wrong at some point with this code, or render-to-texture started working properly again somehow, because I got depth field vision working now, I guess all I have to do is strip this code down to get the motion blur,



Cheers

Last edited by PHeMoX; 07/03/06 17:01.

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