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Re: What about A7 engine
[Re: Grimber]
#78754
06/21/06 14:45
06/21/06 14:45
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. Grimber: I know all about this...I've been here for years. I'm glad Conitec is making it moer modular and whatnot; I'm sure it will pay of in the long run.  Everyone Else: I feel your pain. I've been using 3DGS since version 4 (what's that? 8 years ago? More?). I love the program for what it can do. It allows for very quick 'prototyping'. What I, and a lot of others appearantly, are unhappy about is the lack of *direct* communication with Conitec. It's all fine and well to see a text file list of what they are working on, but that list doesn't really "show" anything or tell us what's going on. When a team of people are working on a project, and they come to a point where they REALLY need feature X, Y and Z, but the package they are using only has Z...well, they kinda need to know an approximate time frame for when to expect X and Y. If the time frame is waaaay far off, they have to either revise their project to not have X and Y, or they have to program them themselves, or they have to jump ship to another package. I think what it boils down to is lack of reliable communication. I think, rather than a .txt page hidden at the bottom of the forums pages, there should be a major link on the main 3DGS page to a sort of "Developers Blog". Then, every day or three, the programmers responsible for whatever part of the engine, could update with some simple info. Now, I 'm sure some of you will be saying "But they can't do that, because other companies would swoop in and steel their ideas." Uh, this would be true if Conitec was doing anything -new-...but, lets face it, they aren't. They are trying to play catch up with the other game engines out there. EVERYTHING 3DGS has is available out there, in other packages. Where 3DGS has the edge, is that it is a full (mostly) development package; level editor, model editor, script editor, etc. Anyway, just my thoughts on the matter. For my next project, I doubt I'll be using A6 simply because it's too damn old to do what I want as easily as it would be if I used some other engine. Hell, at this point, we (well, the programmers of the 'team') could have created our own engine. 
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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