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Re: Our fps entities
[Re: vartan_s]
#78854
06/21/06 17:06
06/21/06 17:06
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Joined: Nov 2004
Posts: 595 127.0.0.1
KoH
Developer
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Developer
Joined: Nov 2004
Posts: 595
127.0.0.1
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Personally I would go with the "Normal entities". I can't give you any code at the moment, but it isn't hard to stop a weapon from going into the wall. As for moving them relative to the player, that is not to hard either. And this way gives you your lighting.
I am no longer a member of these boards.
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