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Texture appearing flat in WED #78910
06/21/06 19:02
06/21/06 19:02
Joined: Jun 2006
Posts: 26
Ithaca, New York
nray1s Offline OP
Newbie
nray1s  Offline OP
Newbie

Joined: Jun 2006
Posts: 26
Ithaca, New York
Hello once again to all in the forums.
I have a problem with shading: when I texture a model in MED with a solid color (from a .bmp file), it allows the model to have the appearance of depth and the ability to see certain facial features such as the nose. However, when I put the model in the WED, and then run the file, the shading is really flat and I can't tell any details of the face.
If there is any way to correct this problem, I would really appreciate any kind of input. Also, if this is really unclear, please let me know if there are any more details needed.

Thanks alot.


"Surely you can't be serious?!" "I am serious, and don't call me Shirley."
Re: Texture appearing flat in WED [Re: nray1s] #78911
06/21/06 21:49
06/21/06 21:49
Joined: May 2005
Posts: 83
Texas
mocosgames Offline
Junior Member
mocosgames  Offline
Junior Member

Joined: May 2005
Posts: 83
Texas
you need to put lights in the level

Re: Texture appearing flat in WED [Re: mocosgames] #78912
06/22/06 12:48
06/22/06 12:48
Joined: Jun 2006
Posts: 26
Ithaca, New York
nray1s Offline OP
Newbie
nray1s  Offline OP
Newbie

Joined: Jun 2006
Posts: 26
Ithaca, New York
Thanks for the suggestion, but I have already placed lights in the level.
I'm sorry that I didn't think of mentioning that before, but I have tried multiple kinds of lights in the level, including dynamic lights, but the character is still looking 2D and seems to have no depth.


"Surely you can't be serious?!" "I am serious, and don't call me Shirley."
Re: Texture appearing flat in WED [Re: nray1s] #78913
06/22/06 14:19
06/22/06 14:19
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Unless I misunderstood you, this shouldn't have anything to do with shaders. To me, it sounds as if the materials sections of the manual was what you were looking for...
I think there even is a chapter called "Lighting Engine" in the latest manual - you might want to look it up.

Hope that helps


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: Texture appearing flat in WED [Re: Thomas_Nitschke] #78914
06/22/06 15:03
06/22/06 15:03
Joined: Jun 2006
Posts: 26
Ithaca, New York
nray1s Offline OP
Newbie
nray1s  Offline OP
Newbie

Joined: Jun 2006
Posts: 26
Ithaca, New York
Thanks for the help. I will look up about the materials and then see if that helps out any.


"Surely you can't be serious?!" "I am serious, and don't call me Shirley."
Re: Texture appearing flat in WED [Re: nray1s] #78915
07/02/06 19:31
07/02/06 19:31
Joined: Aug 2005
Posts: 312
Sweden
tindust Offline
Senior Member
tindust  Offline
Senior Member

Joined: Aug 2005
Posts: 312
Sweden
It may help to set the models albedo plus having the Sun light turned on or at least one dynamic light having the model within its range:

- Models without an action need initially be set through the WED to a low albedo from -100 to +10.

- Models that are controlled by an action should, at least initially, in the action be assigned light= off, transparent= off, bright=off, unlit=on, and a low albedo between -100 to +10.

hope this helps,
tindust


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Re: Texture appearing flat in WED [Re: tindust] #78916
07/08/06 21:16
07/08/06 21:16
Joined: Aug 2005
Posts: 312
Sweden
tindust Offline
Senior Member
tindust  Offline
Senior Member

Joined: Aug 2005
Posts: 312
Sweden
Correction! I meant of course the ambient, not the albedo.
cheers


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Realtime 3D Lighting. Free Trial Version available.

3DGS 660P

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