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3DS should stay , caus for static objects it's perfects and allowmultiple textures / materials.
But the same thing can be said for OBJ and it is a more modern format without the severe polygonal limitation that 3DS has. OBJ is simply more robust and 3DS is simply very outdated.
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the problem is that each FBX plugin for maya or 3DSMAX or nay other has it's particularities , and for example you must follow some things when exporting from 3DSMAX and another rules when using Maya.
Not really. You simply created in your 3D app, export via the FBX exporter and import in the other via FBX. It is really simple. The only mix up that can happen is if one or the other app is using an outdated version of FBX, but this is easily fixed by making sure each 3D app has the latest version.
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